Exploring the awe of large amounts of moving liquid.
There isn't much out there by way of VR liquid simulations, especially in large quantities. The computing power required to generate a simulation in realtime VR simply isn't there yet beyond the research level. For now, stereoscopic 360 renders out of Blender will have to do.
ProTip: Render in winter to save on heating bills!
Inspired by the scene in The Shining, this short clip is attempt #1 at creating a VR experience with liquid simulation. At 650 frames in stereoscopic 4K (each frame must render twice), this took the better part of a week to render on a single workstation. The clip is in .mp4 format, and plays best on Deo VR, or a similar app for your device.